Arcadigo
Play Browser Games with Friends
Challenge a friend in Bumper Bash or keep a registered party together in supported Bumper Bash, Prism Push, Neon Cut, Flux Heist and Crown Shift public queues.
Last updated July 16, 2026
Challenge a friend or enter as one team
Playing a browser game with friends can mean either competing directly or entering matchmaking as one team. Every published Arcadigo game supports a private rivalry link; registered same-team parties are also available in supported Bumper Bash, Prism Push, Neon Cut and Crown Shift queues. These flows are intentionally different. A private challenge is a Human Only, unranked 1v1; a party enters ordinary public matchmaking without being split.
Neither flow creates a private 2v2, 3v3, 4v4 or 5v5 room. Team parties still need opponents from public matchmaking, and the selected format must have enough space for the whole accepted party. Keeping that distinction clear prevents a social invitation from being mistaken for a private team lobby.
Challenge one friend to a private 1v1
Open any published game and use Invite friend to create a private challenge. The match is always 1v1, Human Only and unranked. AI, public-queue players and anyone holding a different invite cannot take the invited rival’s place.
A guest or registered player can create an expiring challenge link from the Bumper Bash challenge flow. After a match, the result panel offers Create challenge and lets the player copy or share the generated URL. Send that link to one rival. The recipient can open it as a guest or with an Arcadigo account, review who created the challenge and accept it without seeing an internal room identifier.
The link moves into the recipient’s private server-side session before the play page opens. Both players then join the dedicated Human Only 1v1 search tied to that challenge. The game begins only when the creator and the player who accepted the link are ready. An account-bound friend invitation adds a stricter check: a third account cannot take either invited player’s place.
Registered friends also have a direct VS invitation in the social drawer. The invited friend accepts before either participant enters the challenge. This account-bound flow is still Bumper Bash, 1v1, Human Only and unranked. Players in an active party must leave that party before entering the friend-versus-friend challenge.
Form a party for public team matchmaking
Parties are for registered Arcadigo friends who want to enter a supported public queue on the same team. The platform party can contain two to five active members. The party leader invites an existing friend and the friend accepts before everyone opens the chosen game.
In Bumper Bash, every member prepares a valid three-skill loadout. The leader selects a team size at least as large as the party: a party of three can enter 3v3, 4v4 or 5v5, for example, but not 1v1 or 2v2.
In Prism Push, there is no skill loadout. A two-person party can prepare for 2v2 or 3v3, while a three-person party fits 3v3. Prism Push does not accept a four- or five-person party because its largest team has three places. Every member must be connected and prepared; only the leader starts the search. Matchmaking treats the accepted roster as one indivisible group and places every party member on the same team.
In Neon Cut, every player has the same Shield, Surge and Pulse actions, so there is no loadout to synchronize. A party of two can enter 2v2, 3v3 or 4v4; a party of three can enter 3v3 or 4v4; and a party of four fits 4v4. Five-person parties cannot enter because Neon Cut’s largest team has four places. As in the other supported games, all members must be connected and prepared before the leader begins the public search.
In Flux Heist, every player has the same movement, three-shard carry limit and directional Pulse, so there is no loadout advantage to synchronize. A party of two can enter 2v2, 3v3 or 4v4; a party of three can enter 3v3 or 4v4; and a party of four fits 4v4. The accepted roster stays on one team and can coordinate collectors, interceptors and a vault guard before the leader starts the public search.
In Crown Shift, every player has identical movement, control-tick value and directional Repulse, so a party coordinates position rather than character strength. A party of two can enter 2v2, 3v3 or 4v4; a party of three can enter 3v3 or 4v4; and a party of four fits 4v4. The group remains on one team and can prepare controller, screen and early-rotation roles before the Crown begins moving.
The party can choose between the normal public queue policies:
- Instant Match looks for compatible people first and can fill missing seats with clearly identified AI after the human search.
- Human Only waits for enough real players to complete both teams and never inserts AI.
Party and team matches are unranked. Bumper Bash loadouts remain individual, Prism Push gives everyone the same beam rules, Neon Cut gives everyone the same three fixed actions, Flux Heist gives everyone the same Pulse and carry rules, and Crown Shift gives everyone the same Repulse and control value. If a member disconnects, has not prepared or leaves the accepted roster, the whole group does not silently continue with a different party. The queue requires the current party state to remain valid.
This is coordinated public matchmaking, not a private room. The system may add solo players or another group to complete your side, and it finds the opposing team through the same selected queue. Read the full matchmaking explanation for AI disclosure, queue cancellation and rating rules.
Coordinate outside the live match
Registered friends can use direct messages and party invitations in the social drawer before play. The games do not provide free-text live-match chat, so agree on the format and general plan before the leader starts the queue. During play, positions, projectiles or beams, scores and the final result remain server authoritative for every party member.
A useful Bumper Bash team does not need identical skills: one player can create pressure while another protects space. In Prism Push, spread into an active shooter, a goal-side defender and a wide redirect. In Neon Cut, separate capture routes; in Flux Heist, split collection lanes; and in Crown Shift, stagger Repulse cooldowns while one teammate rotates toward the telegraphed zone. Use the Bumper Bash beginner guide, Prism Push beginner guide, Neon Cut territory guide, Flux Heist team strategy guide or Crown Shift team strategy guide for the game-specific plan.
What about Pulse Pass?
Pulse Pass supports private 1v1 links alongside individual public matchmaking for its 1v1, 2v2, 3v3 and 10-player free-for-all formats. It does not currently support a registered same-team party in public queues.
Two friends can independently select the same Pulse Pass format, but doing so does not reserve the same match or guarantee that they will appear on the same team. It should therefore not be presented as a dependable invite-a-friend flow. If guaranteed head-to-head play is the goal, use a Bumper Bash challenge. For same-team public matchmaking, use a supported Bumper Bash, Prism Push, Neon Cut, Flux Heist or Crown Shift party format.
Pick the right friend flow
Choose a private challenge in any published game for a direct rivalry between two people, especially when one or both prefer guest play. Choose a registered party for a supported same-team public queue: two to five friends in Bumper Bash, two to three in Prism Push, or two to four in Crown Shift or Neon Cut. Use the Arcadigo games page to compare the rules, then create the invite from the game screen.