Arcadigo
How Arcadigo Works
Follow an Arcadigo match from secure guest session and matchmaking through server-verified results, XP and rematches.
Last updated July 12, 2026
1. Start with a secure identity
You can enter as a guest. Arcadigo creates a cryptographically random session token, an original generated display name and a geometric avatar. The browser cookie is protected with HttpOnly and SameSite settings, while the server stores only token hashes where practical.
Registering later can attach eligible guest XP and recent activity to the new account in one database transaction. Registration adds a username, email, password hash and privacy controls; it does not unlock stronger gameplay.
2. Choose how to find a rival
Choose a game and one of its published formats. The eleven online games range from two-player Core Crew co-op and 1v1/2v2 rhythm, stealth, logic and racing to the established 2–10 player arena formats. Instant Match looks for compatible people first and may use clearly labelled AI in supported queues. Human Only continues waiting for people until you cancel. The elapsed timer is real, and neither mode displays an invented queue estimate.
Registered players can add friends, exchange direct messages outside a live match and form a party of two to five. Supported Bumper Bash, Prism Push, Neon Cut, Flux Heist and Crown Shift team queues treat an accepted party as one group and always place its members on the same team. Bumper Bash members prepare individual loadouts; the other supported party games prepare the chosen format. Crown Shift, Neon Cut and Flux Heist accept parties of two to four for team sizes large enough to hold the full group.
Where a game advertises private challenges, they skip the public queue and are always Human Only, 1v1 and unranked. The five newest games launch without that invite feature and expose only their public Instant Match and Human Only queues.
3. Join an authoritative room
The website issues a short-lived signed session credential. The multiplayer service verifies its issuer, audience, expiry and unique token ID before allowing a connection. When a room is ready, both browsers receive the same deterministic arena configuration and countdown.
During every online game, the server owns the clock, legal actions, movement where applicable, score and final result. For the five newest games that includes beat judgments, searchlight exposure, reactor heat and linked Seals, circuit connectivity and ordered race checkpoints plus moving ghost collisions. Browsers send sequenced input and bounded action requests—not claims about where something moved or who won.
4. Store one verified outcome
Match persistence uses idempotency keys so a retried completion cannot award XP or rating twice. Meaningful human matches can update an Elo-style rating. AI matches grant reduced platform XP and no competitive rating. A verified server failure does not apply a rating penalty.
5. Continue on your terms
There is no free-text match chat, so play stays focused and Arcadigo does not collect match-chat messages. Registered friends can use the separate social drawer for direct messages when they are outside a live match. After the result you can use a bounded predefined reaction, request a rematch, create a Human Only, unranked 1v1 challenge, review eligible progression or leave. Accounts can choose whether country and recent history appear on the public profile. Guests can keep playing without being forced through registration.
Ready to see the flow? Compare all games, open Crown Shift or read the Crown Shift beginner guide.