75-second online physics team game

Prism Push by Arcadigo

Prism Push is a free 1v1, 2v2 and 3v3 online physics team game. Move into position, aim a charged directional beam and push the shared prism into the opposing goal. Regulation lasts 75 seconds; the first team to three goals wins early, while a tied match continues in sudden death until the next real goal.

No download · Guest play · 1v1, 2v2 and 3v3 · Desktop and mobile

Two neon teams firing charged beams at a crystal prism between opposing goals

How Prism Push works

Prism Push is a free multiplayer physics game with one shared objective. Cyan and violet teams begin on opposite sides of the court. Move into position, aim at the central prism and release a charged directional beam to send it toward the goal across from your starting side. The beam moves the prism; it does not damage, stun or eliminate another player.

Score three goals or lead after 75 seconds

The first team to score three goals wins immediately. If neither side reaches three, regulation ends after 75 seconds and the team with more goals wins. A goal resets the prism and players for a short kickoff countdown, so every score creates a fresh, readable contest instead of leaving one team trapped in a bad position.

A tied match must be decided by a goal

When regulation ends level, Prism Push enters sudden death. Beam force rises and the playable court tightens until the next goal. The server never awards the match because one player or the prism happened to be closer to the centre when time expired. The first real sudden-death goal is the winner.

One action, meaningful timing

Charge the beam to control the push

There is no skill picker or hidden character stat. Every player uses the same directional beam, and useful force comes from position, aim and charge time.

Prism Push beam charge choices
ActionTimingBest useTradeoff
Quick releaseShort holdEmergency save, angle correction or interrupting an open shotApplies less force to the prism
Partial chargeRelease before 1.2 secControlled passes, redirects and ordinary advancesRequires a clean line and good timing
Full charge1.2 secPowerful clear or direct push through an open laneTelegraphs the shot while you hold
Cooldown0.6 sec after releaseMove into the next angle before firing againPrevents beam spam

A visible aim guide and charge meter show the direction and strength before release. The server validates charge timing, cooldown and the resulting prism movement.

Three fair arena layouts

Open Court

Clear lanes make alignment and charge strength easy to learn. Long pushes are possible, but abandoning the defensive side gives a rival room for a direct counter.

Twin Pillars

Mirrored obstacles break up the central route without favouring either starting side. Aim for controlled deflections and move early to the side where the prism will emerge.

Cross Current

Crossing lanes reward a planned second touch. Watch the prism’s exit angle instead of stacking every teammate at the same point of contact.

Position before committing to power

A maximum charge from the wrong side can help the opposition. When attacking, line up behind the prism relative to the goal you want to score in. When defending, reach the goal-side angle first, then use a quick release to clear danger. In team modes, spread into a shooter, a defensive cover and a wide redirect instead of cancelling one another with opposing beams.

Queue with clear expectations

Choose speed or an all-human field

Instant Match searches for compatible people first and may fill open seats with clearly labelled AI after a short wait. Human Only never inserts AI and continues waiting until the selected 1v1, 2v2 or 3v3 field is complete or you cancel. Prism Push is unranked, so an AI-filled match cannot be presented as a human competitive rating result.

Registered friends can also prepare a party for a supported public team queue. A two-person party fits 2v2 or 3v3; a three-person party fits 3v3. The leader starts the search, and the accepted group stays on the same team. Read the play-with-friends guide for the exact public-queue boundary.

Human Only

Wait for every required person. This option never fills a seat with AI.

Wait for people →

Prism Push FAQ

Questions before the opening beam

Is Prism Push free to play?

Yes. Prism Push is free in a supported desktop or mobile browser, with guest play and no separate download, launcher or browser extension.

How long is a Prism Push match?

Regulation lasts 75 seconds and ends early if one team scores three goals. A tied score continues in sudden death until the next goal.

Does Prism Push have health, damage or skills?

No. Players cannot damage or eliminate one another and there is no skill loadout. Position, aim and beam charge move the shared prism.

Can I play Prism Push on mobile?

Yes. Mobile play uses a movement joystick and a separate aim-and-charge pad below the arena so the controls do not cover the court.

Which Prism Push team sizes are available?

Prism Push supports 1v1, 2v2 and 3v3, for a total of two to six players.

Can I play Prism Push on the same team as friends?

Yes. Registered parties of two can prepare for 2v2 or 3v3, and parties of three can prepare for 3v3. The group enters public matchmaking and stays on one team.

Can a tied match choose a winner by distance?

No. A tied regulation score enters sudden death. Beam force rises and the court tightens, but the match continues until a team scores a real goal.

Learn, then score

Turn your first charge into useful force

Read the complete Prism Push beginner guide for charge timing, goal-side defence and team spacing, or compare it with other quick multiplayer games.