Arcadigo guide
How to Play Prism Push: Controls, Scoring and Team Strategy
Learn Prism Push controls, beam charging, scoring, arena layouts and practical 1v1–3v3 team strategy for Arcadigo’s free physics browser game.
What is Prism Push?
Prism Push is a free online physics team game built for short browser matches. Two teams share one objective: move the crystal prism into the opposing goal. Players do not damage or eliminate one another. Every useful action is about position, aim and the amount of charge released through a directional beam.
The game supports 1v1, 2v2 and 3v3. Regulation lasts 75 seconds, and the first team to score three goals wins immediately. If neither team reaches three, the higher score at the end of regulation wins. A tied score enters sudden death, where the court becomes tighter and beam force increases until someone scores. The server never chooses a winner because a player happens to be closer to the centre.
This guide explains the controls, the charge mechanic and reliable habits for a first match. You can also open Prism Push as a guest when you are ready to practise.
The controls
On desktop, move with WASD or the arrow keys. Aim with the mouse. Hold the primary mouse button or Space to charge the beam, then release to fire in the displayed direction. The charge reaches its maximum after 1.2 seconds. A short release is quick but light; a full charge creates the strongest push. After firing, the beam has a brief 600-millisecond cooldown.
On mobile, the movement joystick and the large aim-and-charge pad sit below the arena. Use one thumb to move and the other to drag toward the intended direction. Holding on the pad builds charge, and releasing fires. Keeping both controls below the court means your hands do not need to cover the prism or a player near the bottom edge.
The visible aim guide is important on both control schemes. It shows the direction your next beam will travel before you commit. Watch the guide and the charge meter instead of guessing from the direction your character is moving; movement and aim are separate decisions.
How beam charging changes the shot
A beam affects the prism rather than opposing players. That rule prevents a match from becoming a damage fight and makes the shared object the centre of every decision. The amount of charge determines the impulse applied when a valid beam reaches the prism.
Use a short charge when you need a fast correction, want to stop the prism drifting into danger or need to change its angle before a rival completes a stronger shot. Use a longer charge when the lane is open and you can push toward goal without handing the other team an easy counter. Maximum charge is powerful, but holding for 1.2 seconds also reveals your intention and gives opponents time to take a better angle.
Do not fire simply because the cooldown has ended. A beam from the wrong side can help the opposing team. Before releasing, imagine a line running through your player, the prism and the target goal. The cleaner those three points align, the more of your force becomes useful forward movement instead of sideways drift.
How scoring and resets work
The cyan and violet teams defend opposite ends. Your attacking target is the goal across from your team’s starting side. When the prism crosses the opposing goal line, your team scores. The court then resets the prism and players for the next kickoff after a short countdown.
The score at the top of the arena is the match score, not a health total. Three goals end the match early. Otherwise, play continues through the full 75-second regulation period. A one-goal lead at the horn is a real win; a tie is not broken by distance, possession or an invisible calculation.
In sudden death, the first goal wins. Increasing beam force rewards a clean opening, while the closing court reduces endless stalling. Do not treat overtime as another full regulation period. Choose a safe kickoff angle quickly and make the first coordinated release count.
Positioning for a better beam angle
New players often chase directly behind the prism. That can work in an empty lane, but it becomes predictable. A better habit is to keep enough distance to see the next rebound and approach from the side that points toward the opposing goal.
If the prism is moving toward your own goal, get goal-side first. In other words, move between the prism and the line you are defending, then fire outward or across the danger. Shooting from the attacking side while the prism is already coming toward you can add force in exactly the wrong direction.
Momentum matters after contact. Aim slightly ahead of a moving prism when network and travel timing require it, and use the direction indicator to confirm the line. A light corrective beam can turn a dangerous diagonal into a harmless side path. Not every defensive play needs maximum charge.
1v1 strategy
In 1v1, every long charge is a commitment. Keep the prism between you and the opposing goal when attacking, but avoid standing directly on the same line as your rival. A small angle lets you redirect the prism if they counter from the front.
After firing, move immediately. The cooldown is short enough that the next useful position matters more than watching your previous shot. When defending, challenge the line rather than following the opponent. Reaching the goal-side angle early makes a short emergency release much more effective.
2v2 and 3v3 team strategy
Team modes are strongest when players occupy different jobs without fixed character classes. One player can pressure behind the prism, another can protect the defensive angle and a third can wait wide for a redirect. These roles should rotate as the prism moves; the nearest player becomes the active shooter while teammates prepare the next line.
Avoid stacking multiple charged beams from opposite directions at the same moment. Equal force can cancel out or create an unpredictable side bounce. Instead, stagger releases: the first beam creates movement, and the second corrects or accelerates it. A brief delay can produce more total progress than three maximum shots fired without coordination.
There is no free-text chat during a live match, so positioning must communicate intent. A teammate moving wide is usually preparing a redirect. A teammate dropping behind the prism is covering the goal. Give that player a clear lane rather than racing into the same space.
Learn the three arena layouts
Open Court has the clearest shooting lanes and is the best place to learn alignment, charge strength and recovery. Long pushes are possible, so leaving the defensive side completely empty is especially risky.
Twin Pillars adds mirrored obstacles around the central route. The layout is fair to both teams, but a straight maximum-charge shot may not be the shortest path. Use controlled angles and be ready to collect a side deflection.
Cross Current creates crossing lanes that reward planned redirects. Watch where the prism will exit a contested centre instead of crowding the entry point. The arena changes the available geometry, not the scoring or beam rules.
Matchmaking and clearly labelled AI
Instant Match looks for compatible people first and can fill empty positions with clearly labelled AI after a short search. Human Only keeps waiting for the required people and never inserts AI. Queue time is separate from the 75-second regulation clock.
AI matches are unranked, and Prism Push does not pretend a computer player is a person. AI teammates and opponents use the same movement, charging, cooldown and scoring rules as everyone else. If you want to learn without waiting, Instant Match is the practical choice. If an all-human field matters more than speed, choose Human Only.
A simple first-match routine
At kickoff, move to an angle behind the prism relative to the goal you are attacking. Check the visible aim line, build a partial charge and release only when the route helps your team. After every shot, reposition instead of standing still. When possession turns, defend from the goal side before attempting a heroic counter.
The most reliable beginner pattern is align, charge, release, rotate. It keeps your decisions tied to the actual objective and works in every team size. Review the complete Prism Push rules and arena overview, compare other quick multiplayer games, or start a free Prism Push match directly in your browser.