How Pulse Pass works
Pulse Pass is a free online survival game built around a familiar hot-potato decision: get rid of the dangerous object before its timer ends. One player holds the pulse. The holder has six seconds to move, aim and launch it toward an eligible rival. If the countdown reaches zero while the pulse is still theirs, that player is eliminated.
A pass must reach a legal rival
The pulse travels through the arena after it is launched; pressing the control does not guarantee a transfer. Aim at the highlighted rival and account for movement. In team formats, allies are not legal recipients. A successful recipient also cannot send the pulse immediately back to the previous holder, which prevents a two-player loop and forces a new route.
Every exchange raises the pressure
Successful transfers shorten the available hold time toward a safe minimum while the live arena contracts. Open lanes become shorter and crowded areas become riskier. The game does not choose a winner merely for being closest to the centre: the active holder loses when the timer expires, and play continues until one player or one team remains.
Passes are decisions, not damage attacks
Pulse Pass has no skill loadout or health-combat system. Movement creates the angle, the pass transfers the danger and survival decides the result. That focused rule set makes it different from Bumper Bash’s spell and physics combat.