How Flux Heist works
Flux Heist is a free online collection and interception game for two balanced teams. Twelve neutral energy shards begin across the arena. Move through a shard to collect it, carry up to three at once and return to your own team vault. Crossing the vault edge banks every shard you are carrying and adds the same number to the server-verified team score.
Choose between a safe bank and a larger haul
One shard is easier to protect, while a three-shard run converts more energy in one visit. Unbanked shards are never guaranteed points. A rival’s directional Pulse can briefly stun and push a carrier, forcing exactly one carried shard back onto the field. The dropped shard remains contestable, so every interception creates a new route rather than deleting progress.
Most banked energy after 60 seconds wins
The higher team score at the regulation horn wins. A tie enters a maximum 10-second sudden death in which the first successful bank decides the match. If neither team banks before that limit, the result is a draw; the server does not invent a winner from distance, possession or position.