How a Bumper Bash match works
Bumper Bash is a free multiplayer browser arena for two teams. Choose 1v1, 2v2, 3v3, 4v4 or 5v5, then equip exactly three different abilities from a focused set of eight. Every ball starts with 100 health. Movement creates the approach, player collisions deal controlled contact damage, and quick-cycling skills turn each impact into a possible combination.
Two ways to eliminate a rival
A player is eliminated by leaving the live boundary or by reaching zero health. A qualifying impact deals two to six base damage to each player before Shield, with a 0.55-second contact-damage interval for the same pair. Lower-damage abilities recharge quickly to add control, defence, displacement and follow-up hits without ending the round in one burst. The arena starts closing after 12 seconds and can close completely in sudden death, but nobody wins just for being closer to the centre.
First team to two rounds
A team wins a round when no rival remains alive. The first team to two rounds takes the match, keeping a full best-of-three contest around 60–90 seconds in ordinary play. Dealing and surviving damage fills Overdrive; its five-second burst increases movement and cooldown tempo without multiplying attack damage. Server-authoritative collisions, health, skill effects, cooldowns, movement, eliminations and scores keep the browser from declaring its own result.