Pulse Pass
Pass the pulse before six seconds expire and be the last player or team standing.
- 2–10 players
- 6-second passes
- 45–75 seconds
- Mobile & keyboard
Original games by Arcadigo
Play fast online co-op and competitive games on desktop or mobile with no separate download. Learn a focused set of rules and choose the challenge that fits your time.
Pass the pulse before six seconds expire and be the last player or team standing.
Carry the shared Aether core into the rival goal; pass, steal and score three goals.
Race three top-down laps while every completed route returns as a server-authoritative moving replay ghost.
Spend regenerating energy to deploy units, break through and destroy the rival base.
Crash into rivals, chain quick-cycling spells and win a rapid best-of-three by knockout or ring-out.
Rotate a mirrored 7×7 circuit before each energy pulse and use the central Bridge to bloom a higher-scoring route.
Repair reactor faults as a two-player crew, complete eight linked Seals and keep shared core heat below 100.
Follow the moving Crown, hold it uncontested and Repulse rivals before control shifts again.
Grab volatile shards, carry up to three and bank them before a well-aimed Pulse makes you drop the haul.
Rotate and claim pipe tiles to connect your power source to the center reactor.
Close glowing trails to claim territory, cut exposed enemy lines and control the board before the 60-second horn.
Charge a directional beam, move the central prism and score three goals before the rival team.
Play a richly rendered 3D chess duel with a friend or a public rival, with a clearly labelled bot fallback.
Scan a secret grid and find the opposing team’s hidden beacons before they find yours.
Switch lanes, dodge obstacles and boost along a shared skyrail to the finish.
Strike radial notes on the beat, build an eight-hit Link and unleash Encore without losing the team combo.
Cross a sweeping dual-beam searchlight, alternate Runner and Hacker roles, activate three terminals in order and reach the exit first.
Choose your challenge
Compare the live rules, supported player counts and usual time commitment before you start.
| Game | Players and modes | Typical length | Core objective | Controls |
|---|---|---|---|---|
| Pulse Pass by Arcadigo | 2–10 players; 10-player FFA, 1v1, 2v2 and 3v3 | About 45–75 seconds | Pass the six-second pulse and be the last player or team alive | Keyboard or touch movement with a targeted pass action |
| Bumper Bash by Arcadigo | 2–10 players; 1v1 through 5v5 teams | Usually 60–90 seconds; best of three | Land damaging collisions and chain fast spells to win by ring-out or zero health | WASD/arrows + Q/E/R, or touch movement + three skill buttons |
| Prism Push by Arcadigo | 2–6 players; 1v1, 2v2 and 3v3 teams | 75-second regulation; sudden death after a tie | Charge directional beams and move the shared prism into the opposing goal | WASD/arrows + mouse/click or Space, or two-zone touch controls |
| Neon Cut by Arcadigo | 2–8 players; 1v1 through 4v4 teams | 60-second regulation; at most 15 seconds of sudden death | Close trails to capture territory and cut exposed enemy routes | WASD/arrows + Q/E/R, or touch movement + three action buttons |
| Flux Heist by Arcadigo | 2–8 players; 1v1 through 4v4 teams | 60-second regulation; at most 10 seconds of sudden death | Collect up to three shards, bank the haul and Pulse loaded rivals into dropping one | WASD/arrows + mouse/click or Space, or touch joystick + Pulse |
| Crown Shift by Arcadigo | 2–8 players; 1v1 through 4v4 teams | 55-second regulation; at most 10 seconds of sudden death | Follow the moving Crown and hold its zone uncontested to score | Keyboard or touch movement with one directional Repulse action |
| Tempo Forge by Arcadigo | 2–4 players; 1v1 or 2v2 | 48-second set; at most 8 seconds of tie-break | Strike four radial lanes on the server beat, build Links and time an Encore | D/F/J/K + E, or four touch lanes + Encore |
| Veil Run by Arcadigo | 2–4 players; 1v1 or 2v2 | Up to 60 seconds | Rotate Runner and Hacker roles, activate three terminals and escape the searchlight | Keyboard or touch movement + Interact and Holo-Decoy |
| Core Crew by Arcadigo | Exactly 2 online crewmates | Up to 60 seconds | Repair and jointly seal eight reactor faults before shared heat reaches meltdown | Keyboard or touch movement + hold Repair and targeted Seal |
| Circuit Bloom by Arcadigo | 2–4 players; 1v1 or 2v2 | 50-second board; at most 8 seconds of tie-break | Rotate a 7×7 circuit before each pulse and power more blooms | Keyboard board cursor or direct touch + Rotate and center-bonus Bridge |
| Afterlap by Arcadigo | 2–4 players; 1v1 or 2v2 | Up to 75 seconds | Race three laps while every completed lap returns as moving collision traffic | Keyboard or touch steering + Phase |
| Aether Relay by Arcadigo | 2–10 players; 1v1, 3v3 or 5v5 | 90 seconds | Carry, pass and steal a shared core; score in the rival goal | Movement, targeted action and three chosen skills |
| Hex Foundry by Arcadigo | 2–10 players; 1v1, 3v3 or 5v5 | 90 seconds | Rotate and claim connected pipes to power the center reactor | Click or tap tiles and use three chosen skills |
| Skyrail Dash by Arcadigo | 2–10 players; 1v1, 3v3 or 5v5 | 90 seconds | Switch lanes, avoid obstacles and get the whole team to the finish | Left/right steering, boost and three chosen skills |
| Signal Hunt by Arcadigo | 2–10 players; 1v1, 3v3 or 5v5 | 90 seconds | Scan an 8×8 grid, follow heat clues and find hidden rival beacons | Click or tap cells and use three chosen skills |
| Bastion Lanes by Arcadigo | 2–10 players; 1v1, 3v3 or 5v5 | 90 seconds | Deploy units across three lanes and break the opposing base | Click or tap lanes and use three chosen skills |
| Royal Chess by Arcadigo | 2 players; 1v1 with a friend or public rival, with bot fallback | 5 minutes per side with 3-second increment | Use classic chess rules to deliver checkmate | Click or tap a piece, then a highlighted legal square |
All seventeen games run from a normal HTTPS page in a modern browser. There is no separate installer, app-store package or browser extension. Versioned game files load only when you open a play page, so reading the site does not first download a game engine. See the full no-download browser game checklist for browser, network and security details.
The seventeen online games span rhythm, stealth, cooperative PvE, logic, racing, arena combat, survival, sports, chess, territory, hidden-information search and lane strategy. Compare them in our guide to quick multiplayer games.
Core Crew gives two online crewmates a shared win or loss. The new releases use public Instant Match or Human Only queues; supported older competitive games also offer expiring private 1v1 links or registered-party team queues. The play-with-friends guide explains the online flows.
Each game has its own focused actions. Every game has responsive touch controls in or below its play area. Read the mobile browser games guide for grip, connection and performance advice.
Browser game FAQ
Yes. Every published Arcadigo game is free to play, with no download, real-money payment or pay-to-win upgrade.
No separate app, launcher or browser extension is required. The games run directly in a supported web browser.
No. You can start with a secure guest session and create an account later if you want to preserve eligible progress.
Yes. Published games support responsive touch controls on mobile as well as keyboard controls on desktop.
Not always. Instant Match can use a clearly labelled AI fallback after searching for people, while Human Only never adds AI.
Most Arcadigo sessions last about 45–90 seconds. The five new team games have 90-second regulation and up to 15 seconds of overtime on an exact tie. Royal Chess uses a five-minute clock per side with a three-second increment per move.