Two players share one movement stick
In Duo mode, the cyan pilot controls only the horizontal axis while the violet pilot controls only the vertical axis. Each role owns only half of the movement. Read the next gate, call the direction and combine both inputs to bend one bright orb through the route.
The course changes the conversation
Five checkpoints divide the 60-second run. Moving gates, pulse bumpers and narrow timing windows ask the duo to alternate between speed and restraint. A collision costs time and sync, but never removes a player or forces a long restart.
Duo roles swap at checkpoint three
Solo controls stay fixed for the entire run. In Duo mode, the game pauses at the third checkpoint for a large 2–1 warning; then the horizontal pilot inherits vertical movement and the vertical pilot takes horizontal movement.